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#include "base/vec4.h" |
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namespace eu |
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{ |
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v4::v4(float ax, float ay, float az, float aw) |
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: x(ax), y(ay), z(az), w(aw) |
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{ |
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} |
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v4::v4(const v3 &a, float aw) |
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: x(a.x), y(a.y), z(a.z), w(aw) |
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} |
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v4::v4(const float *a) |
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: x(a[0]), y(a[1]), z(a[2]), w(a[3]) |
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{ |
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} |
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v3 |
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v4::to_vec3(float ww) const |
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{ |
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ASSERTX(is_equal(w, ww), w, ww); |
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return {x, y, z}; |
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} |
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v3 |
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v4::to_vec3_persp_div() const |
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{ |
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ASSERTX(is_equal(w, 0.0f) == false, w); |
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return {x/w, y/w, z/w}; |
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} |
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float * |
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v4::get_data_ptr() |
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return &x; |
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} |
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const float * |
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v4::get_data_ptr() const |
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return &x; |
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} |
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std::string string_from(const v4 &v) |
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return fmt::format("({}, {}, {}, {})", v.x, v.y, v.z, v.w); |
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} |
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ADD_CATCH_FORMATTER_IMPL(v4) |
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} |
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