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#pragma once |
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#include "base/angle.h" |
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namespace eu |
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/** \addtogroup math |
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* @{ |
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*/ |
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struct v2; |
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struct n2; |
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/// a 2d vector |
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struct v2 |
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float x; |
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float y; |
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v2() = default; |
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constexpr v2(float ax, float ay) |
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: x(ax) |
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, y(ay) |
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{ |
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} |
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explicit v2(const std::tuple<float, float>& a); |
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explicit v2(const n2& u); |
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[[nodiscard]] static v2 from_to(const v2& from, const v2& to); |
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[[nodiscard]] static v2 from(const n2& n); |
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/** Changes the length to 1. |
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* If the calculated length is zero, the vector is changed to a known value and false is returned |
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*/ |
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bool normalize(); |
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/// Assumes the vector is a point and returns it if it was rotated around `(0,0)` |
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[[nodiscard]] v2 get_rotated(const An& a) const; |
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/// Returns an array to the data. |
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/// non const so it's useful for letting an API tweak the members. |
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float* get_data_ptr(); |
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/// Returns an array to the data |
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[[nodiscard]] const float* get_data_ptr() const; |
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/// Returns a new vector where the sign of the y component is flipped. |
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[[nodiscard]] v2 get_flipped_y() const; |
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/// Returns the squared length of the vector. |
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/// This is useful if you want to compare to zero, sort by length or similar, otherwise see @ref get_length() |
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[[nodiscard]] float get_length_squared() const; |
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/// Returns the length of the vector |
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[[nodiscard]] float get_length() const; |
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/** Changes the length to 1. |
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* If the calculated length is zero, the vector is changed to a known value and false is returned |
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*/ |
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[[nodiscard]] std::optional<n2> get_normalized() const; |
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void operator+=(const v2& rhs); |
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void operator-=(const v2& rhs); |
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v2 operator-() const; |
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void operator/=(float rhs); |
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void operator*=(float rhs); |
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}; |
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constexpr v2 zero2f = v2{ 0, 0 }; |
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/// a 2d unit (vector) |
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struct n2 |
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{ |
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float x; |
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float y; |
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/// asserts that the length is 1 |
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explicit n2(float ax, float ay); |
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/// asserts that the length is 1 |
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explicit n2(const v2& v); |
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/// Assumes the unit vector is a point and returns it if it was rotated around `(0,0)` |
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[[nodiscard]] n2 get_rotated(const An& a) const; |
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/// Returns an array to the data |
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[[nodiscard]] const float* get_data_ptr() const; |
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/// Returns a new unit vector where the sign of the y component is flipped. |
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[[nodiscard]] n2 get_flipped_y() const; |
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/// returns false if the length isn't 1 |
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[[nodiscard]] bool is_valid() const; |
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n2 operator-() const; |
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}; |
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v2 operator+(const v2& lhs, const v2& rhs); |
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v2 operator-(const v2& lhs, const v2& rhs); |
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v2 operator*(const v2& lhs, float rhs); |
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v2 operator*(float lhs, const v2& rhs); |
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v2 operator*(const n2& lhs, float rhs); |
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v2 operator*(float lhs, const n2& rhs); |
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v2 operator/(const v2& lhs, float rhs); |
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float dot(const v2& lhs, const v2& rhs); |
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v2 lerp_vec2f(const v2& from, float v, const v2& to); |
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/// converts a 2d vector to a string, prefer fmt |
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std::string string_from(const v2& v); |
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/// converts a 2d unit vector to a string, prefer fmt |
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std::string string_from(const n2& v); |
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/** @}*/ |
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ADD_CATCH_FORMATTER_DEF(v2) |
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ADD_CATCH_FORMATTER_DEF(n2) |
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} |
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ADD_DEFAULT_FORMATTER(eu::v2, std::string, eu::string_from); |
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ADD_DEFAULT_FORMATTER(eu::n2, std::string, eu::string_from); |
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