libs/base/src/eu/base/quat.cc
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | #include "eu/base/quat.h" | ||
| 2 | |||
| 3 | #include <cmath> | ||
| 4 | |||
| 5 | |||
| 6 | namespace eu | ||
| 7 | { | ||
| 8 | 91 | v3 Q::get_vec_part() const | |
| 9 | { | ||
| 10 | 91 | return {x, y, z}; | |
| 11 | } | ||
| 12 | |||
| 13 | |||
| 14 | [[nodiscard]] Q | ||
| 15 | 52 | Q::from(const AA& aa) | |
| 16 | { | ||
| 17 | 52 | const float sin_a = sin(aa.angle / 2); | |
| 18 | 52 | const float cos_a = cos(aa.angle / 2); | |
| 19 | 52 | Q r(cos_a, aa.axis * sin_a); | |
| 20 | 52 | r.normalize(); | |
| 21 | 52 | return r; | |
| 22 | } | ||
| 23 | |||
| 24 | |||
| 25 | [[nodiscard]] Q | ||
| 26 | 1 | Q::from(const Ypr& ypr) | |
| 27 | { | ||
| 28 | 1 | const auto yaw = Q::from(AA{kk::y_axis, -ypr.yaw}); | |
| 29 | 1 | const auto pitch = Q::from(AA{ kk::x_axis, -ypr.pitch}); | |
| 30 | 1 | const auto yp = pitch.then_get_rotated(yaw); | |
| 31 | 1 | const auto roll = Q::from(AA{ yp.get_local_out(), ypr.roll }); | |
| 32 | 2 | return yp.then_get_rotated(roll); | |
| 33 | } | ||
| 34 | |||
| 35 | |||
| 36 | [[nodiscard]] Q | ||
| 37 | 1 | Q::from_to(const Q& from, const Q& to) | |
| 38 | { | ||
| 39 | // https://stackoverflow.com/a/22167097 | ||
| 40 | 1 | return to * from.get_inverse(); | |
| 41 | } | ||
| 42 | |||
| 43 | |||
| 44 | [[nodiscard]] std::optional<Q> | ||
| 45 | 3 | Q::look_at(const v3& from, const v3& to, const n3& up) | |
| 46 | { | ||
| 47 | 3 | const auto direction = v3::from_to(from, to).get_normalized(); | |
| 48 | 3 | if (direction.has_value() == false) | |
| 49 | ✗ | { return std::nullopt; } | |
| 50 | 3 | return look_in_direction(*direction, up); | |
| 51 | } | ||
| 52 | |||
| 53 | |||
| 54 | Q | ||
| 55 | 6 | Q::then_get_rotated(const Q& q) const | |
| 56 | { | ||
| 57 | 6 | return q * *this; | |
| 58 | } | ||
| 59 | |||
| 60 | |||
| 61 | Q | ||
| 62 | 43 | Q::get_conjugate() const | |
| 63 | { | ||
| 64 | 43 | return {w, -get_vec_part()}; | |
| 65 | } | ||
| 66 | |||
| 67 | |||
| 68 | Q | ||
| 69 | 2 | Q::get_inverse() const | |
| 70 | { | ||
| 71 | 2 | ASSERT(is_equal(get_length(), 1.0f)); | |
| 72 | 2 | return get_conjugate(); | |
| 73 | } | ||
| 74 | |||
| 75 | |||
| 76 | // the negated represents the same rotation | ||
| 77 | Q | ||
| 78 | 1 | Q::get_negated() const | |
| 79 | { | ||
| 80 | 1 | return {-w, -get_vec_part()}; | |
| 81 | } | ||
| 82 | |||
| 83 | float | ||
| 84 | 59 | Q::get_length() const | |
| 85 | { | ||
| 86 | 59 | const auto l2 = x * x + y * y + z * z + w * w; | |
| 87 | 59 | return std::sqrt(l2); | |
| 88 | } | ||
| 89 | |||
| 90 | |||
| 91 | void | ||
| 92 | 57 | Q::normalize() | |
| 93 | { | ||
| 94 | 57 | const float l = get_length(); | |
| 95 | 57 | if(is_zero(l)) | |
| 96 | { | ||
| 97 | ✗ | *this = q_identity; | |
| 98 | } | ||
| 99 | else | ||
| 100 | { | ||
| 101 | 57 | x /= l; | |
| 102 | 57 | y /= l; | |
| 103 | 57 | z /= l; | |
| 104 | 57 | w /= l; | |
| 105 | } | ||
| 106 | 57 | } | |
| 107 | |||
| 108 | |||
| 109 | Q | ||
| 110 | 5 | Q::get_normalized() const | |
| 111 | { | ||
| 112 | 5 | Q r = *this; | |
| 113 | 5 | r.normalize(); | |
| 114 | 5 | return r; | |
| 115 | } | ||
| 116 | |||
| 117 | |||
| 118 | 9 | n3 Q::get_local_in () const { return get_rotated(-kk::z_axis); } | |
| 119 | 5 | n3 Q::get_local_out () const { return get_rotated( kk::z_axis); } | |
| 120 | 9 | n3 Q::get_local_right() const { return get_rotated( kk::x_axis); } | |
| 121 | 4 | n3 Q::get_local_left () const { return get_rotated(-kk::x_axis); } | |
| 122 | 9 | n3 Q::get_local_up () const { return get_rotated( kk::y_axis); } | |
| 123 | 4 | n3 Q::get_local_down () const { return get_rotated(-kk::y_axis); } | |
| 124 | |||
| 125 | |||
| 126 | n3 | ||
| 127 | 40 | Q::get_rotated(const n3& v) const | |
| 128 | { | ||
| 129 | // http://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaternion | ||
| 130 | 40 | const Q pure = {0, v}; | |
| 131 | 40 | const Q a = *this * pure; | |
| 132 | 40 | const Q ret = a * get_conjugate(); | |
| 133 | // todo(Gustav): should we normalize here? Can we get a invalid vector? | ||
| 134 | 40 | const auto normalized = ret.get_vec_part().get_normalized(); | |
| 135 | 40 | if(normalized.has_value() == false) | |
| 136 | { | ||
| 137 | ✗ | DIE("invalid rotation vector"); | |
| 138 | ✗ | return kk::up; | |
| 139 | } | ||
| 140 | |||
| 141 | 40 | return *normalized; | |
| 142 | } | ||
| 143 | |||
| 144 | 10 | Q add(const Q& lhs, const Q& rhs) | |
| 145 | { | ||
| 146 | 10 | return { lhs.w + rhs.w, {lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z} }; | |
| 147 | } | ||
| 148 | |||
| 149 | |||
| 150 | Q | ||
| 151 | 5 | Q::nlerp(const Q& f, const float scale, const Q& t) | |
| 152 | { | ||
| 153 | 5 | const auto lhs = f * (1 - scale); | |
| 154 | 5 | const auto rhs = t * scale; | |
| 155 | 5 | return add(lhs, rhs).get_normalized(); | |
| 156 | } | ||
| 157 | |||
| 158 | |||
| 159 | Q | ||
| 160 | 5 | Q::slerp_fast(const Q& qa, const float t, const Q& qb) | |
| 161 | { | ||
| 162 | // from: | ||
| 163 | // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ | ||
| 164 | // Calculate angle between them. | ||
| 165 | 5 | const float cos_half_theta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z; | |
| 166 | // if qa=qb or qa=-qb then theta = 0 and we can return qa | ||
| 167 | 5 | if(cabs(cos_half_theta) >= 1.0f) | |
| 168 | { | ||
| 169 | ✗ | return qa; | |
| 170 | } | ||
| 171 | // Calculate temporary values. | ||
| 172 | 5 | const auto half_theta = eu::acos(cos_half_theta); | |
| 173 | 5 | const auto sin_half_theta = std::sqrt(1.0f - cos_half_theta * cos_half_theta); | |
| 174 | 5 | if(cabs(sin_half_theta) < 0.001f) | |
| 175 | { | ||
| 176 | // if theta = 180 degrees then result is not fully defined | ||
| 177 | // we could rotate around any axis normal to qa or qb | ||
| 178 | ✗ | const Q qt = add(qa, qb); | |
| 179 | ✗ | return Q | |
| 180 | { | ||
| 181 | ✗ | qt.w * 0.5f, | |
| 182 | ✗ | v3 | |
| 183 | { | ||
| 184 | ✗ | qt.x * 0.5f, | |
| 185 | ✗ | qt.y * 0.5f, | |
| 186 | ✗ | qt.z * 0.5f | |
| 187 | ✗ | } | |
| 188 | ✗ | }; | |
| 189 | } | ||
| 190 | 5 | const float ratio_a = eu::sin((1 - t) * half_theta) / sin_half_theta; | |
| 191 | 5 | const float ratio_b = eu::sin(t * half_theta) / sin_half_theta; | |
| 192 | 5 | return add(qa * ratio_a, qb * ratio_b); | |
| 193 | } | ||
| 194 | |||
| 195 | |||
| 196 | Q | ||
| 197 | 5 | Q::slerp(const Q& from, const float scale, const Q& to) | |
| 198 | { | ||
| 199 | 5 | if(dot(from, to) < 0) | |
| 200 | { | ||
| 201 | ✗ | return slerp_fast(from.get_negated(), scale, to); | |
| 202 | } | ||
| 203 | else | ||
| 204 | { | ||
| 205 | 5 | return slerp_fast(from, scale, to); | |
| 206 | } | ||
| 207 | } | ||
| 208 | |||
| 209 | |||
| 210 | void | ||
| 211 | 22 | Q::operator*=(float rhs) | |
| 212 | { | ||
| 213 | 22 | x *= rhs; | |
| 214 | 22 | y *= rhs; | |
| 215 | 22 | z *= rhs; | |
| 216 | 22 | w *= rhs; | |
| 217 | 22 | } | |
| 218 | |||
| 219 | |||
| 220 | void | ||
| 221 | 89 | Q::operator*=(const Q& rhs) | |
| 222 | { | ||
| 223 | #define VAR(a, b) const float a##1##b##2 = a * rhs.b | ||
| 224 | 89 | VAR(w, w); | |
| 225 | 89 | VAR(w, x); | |
| 226 | 89 | VAR(w, y); | |
| 227 | 89 | VAR(w, z); | |
| 228 | |||
| 229 | 89 | VAR(x, w); | |
| 230 | 89 | VAR(x, x); | |
| 231 | 89 | VAR(x, y); | |
| 232 | 89 | VAR(x, z); | |
| 233 | |||
| 234 | 89 | VAR(y, w); | |
| 235 | 89 | VAR(y, x); | |
| 236 | 89 | VAR(y, y); | |
| 237 | 89 | VAR(y, z); | |
| 238 | |||
| 239 | 89 | VAR(z, w); | |
| 240 | 89 | VAR(z, x); | |
| 241 | 89 | VAR(z, y); | |
| 242 | 89 | VAR(z, z); | |
| 243 | #undef VAR | ||
| 244 | |||
| 245 | 89 | w = w1w2 - x1x2 - y1y2 - z1z2; | |
| 246 | 89 | x = w1x2 + x1w2 + y1z2 - z1y2; | |
| 247 | 89 | y = w1y2 + y1w2 + z1x2 - x1z2; | |
| 248 | 89 | z = w1z2 + z1w2 + x1y2 - y1x2; | |
| 249 | 89 | } | |
| 250 | |||
| 251 | 6 | Q Q::look_in_direction(const n3& dir, const n3& up) | |
| 252 | { | ||
| 253 | 6 | const v3 in = kk::in; | |
| 254 | 6 | const float dot_value = in.dot(dir); | |
| 255 | |||
| 256 | 6 | if (cabs(dot_value - (-1.0f)) < 0.000001f) | |
| 257 | { | ||
| 258 | // todo(Gustav): replace with a constant in general but this line specifically | ||
| 259 | ✗ | return {3.1415926535897932f, up}; | |
| 260 | } | ||
| 261 | 6 | if (cabs(dot_value - (1.0f)) < 0.000001f) | |
| 262 | { | ||
| 263 | 1 | return q_identity; | |
| 264 | } | ||
| 265 | |||
| 266 | 5 | const auto rot_angle = acos(dot_value); | |
| 267 | 5 | const auto rot_axis = in.cross(dir).get_normalized(); | |
| 268 | 5 | if(rot_axis.has_value() == false) | |
| 269 | { | ||
| 270 | ✗ | DIE("missing rot_axis"); | |
| 271 | ✗ | return q_identity; | |
| 272 | } | ||
| 273 | 5 | return Q::from(rha(*rot_axis, rot_angle)); | |
| 274 | } | ||
| 275 | |||
| 276 | |||
| 277 | 2 | std::string string_from(const Q& v) | |
| 278 | { | ||
| 279 | 4 | return fmt::format("({}, ({}, {}, {}))", v.w, v.x, v.y, v.z); | |
| 280 | } | ||
| 281 | |||
| 282 | |||
| 283 | float | ||
| 284 | 5 | dot(const Q& lhs, const Q& rhs) | |
| 285 | { | ||
| 286 | 5 | return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z + lhs.w * rhs.w; | |
| 287 | } | ||
| 288 | |||
| 289 | |||
| 290 | 89 | Q operator*(const Q& lhs, const Q& rhs) | |
| 291 | { | ||
| 292 | 89 | Q r = lhs; | |
| 293 | 89 | r *= rhs; | |
| 294 | 89 | return r; | |
| 295 | } | ||
| 296 | |||
| 297 | |||
| 298 | 1 | Q operator*(float scale, const Q& q) | |
| 299 | { | ||
| 300 | 1 | Q r = q; | |
| 301 | 1 | r *= scale; | |
| 302 | 1 | return r; | |
| 303 | } | ||
| 304 | |||
| 305 | |||
| 306 | 21 | Q operator*(const Q& q, float scale) | |
| 307 | { | ||
| 308 | 21 | Q r = q; | |
| 309 | 21 | r *= scale; | |
| 310 | 21 | return r; | |
| 311 | } | ||
| 312 | |||
| 313 | 1 | ADD_CATCH_FORMATTER_IMPL(Q) | |
| 314 | } | ||
| 315 | |||
| 316 |