libs/render/src/eu/render/postproc.internal.h
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <memory> | ||
| 4 | |||
| 5 | #include "eu/render/postproc.h" | ||
| 6 | |||
| 7 | #include "eu/render/renderer.h" | ||
| 8 | #include "eu/render/shader.h" | ||
| 9 | #include "eu/render/shader_resource.h" | ||
| 10 | |||
| 11 | namespace eu::imgui | ||
| 12 | { | ||
| 13 | struct ImguiShaderCache; | ||
| 14 | } | ||
| 15 | |||
| 16 | namespace eu::render | ||
| 17 | { | ||
| 18 | |||
| 19 | /** \addtogroup postproc Post Processing | ||
| 20 | * @{ | ||
| 21 | */ | ||
| 22 | |||
| 23 | struct BloomRender | ||
| 24 | { | ||
| 25 | ExtractShader* extract_shader; | ||
| 26 | std::shared_ptr<FrameBuffer> bloom_buffer; | ||
| 27 | |||
| 28 | PingPongBlurShader* ping_pong_shader; | ||
| 29 | std::array<std::shared_ptr<FrameBuffer>, 2> ping_pong_buffer; | ||
| 30 | }; | ||
| 31 | |||
| 32 | /// @brief A source that "just" renders the world. | ||
| 33 | struct RenderWorld : RenderSource | ||
| 34 | { | ||
| 35 | Size window_size; | ||
| 36 | |||
| 37 | bool* use_hdr; | ||
| 38 | float* exposure; | ||
| 39 | |||
| 40 | std::shared_ptr<FrameBuffer> msaa_buffer; | ||
| 41 | std::shared_ptr<FrameBuffer> realized_buffer; | ||
| 42 | std::shared_ptr<FrameBuffer> shadow_buffer; | ||
| 43 | RealizeShader* realize_shader = nullptr; | ||
| 44 | std::optional<BloomRender> bloom_render; | ||
| 45 | std::size_t last_bloom_blur_index = 0; | ||
| 46 | |||
| 47 | RenderWorld(const Size& size, RealizeShader* re_sh, ExtractShader* ex_sh, PingPongBlurShader* ping_sh, int msaa_samples, bool* h, float* e); | ||
| 48 | |||
| 49 | void update(const PostProcArg& arg); | ||
| 50 | |||
| 51 | void render(const PostProcArg& arg) override; | ||
| 52 | |||
| 53 | void gui(imgui::ImguiShaderCache* cache); | ||
| 54 | }; | ||
| 55 | |||
| 56 | |||
| 57 | /// A tweakable shader property. | ||
| 58 | struct ShaderProp | ||
| 59 | { | ||
| 60 | ✗ | ShaderProp() = default; | |
| 61 | ShaderProp(const ShaderProp&) = delete; | ||
| 62 | ShaderProp(ShaderProp&&) = delete; | ||
| 63 | void operator=(const ShaderProp&) = delete; | ||
| 64 | void operator=(ShaderProp&&) = delete; | ||
| 65 | |||
| 66 | ✗ | virtual ~ShaderProp() = default; | |
| 67 | |||
| 68 | virtual void use(const PostProcArg& a, ShaderProgram& shader) = 0; | ||
| 69 | virtual void gui() = 0; | ||
| 70 | }; | ||
| 71 | |||
| 72 | /// A float shader property that is dragged with the mouse. | ||
| 73 | struct FloatDragShaderProp : ShaderProp | ||
| 74 | { | ||
| 75 | Uniform uniform; | ||
| 76 | std::string name; | ||
| 77 | float value; | ||
| 78 | float speed; | ||
| 79 | |||
| 80 | FloatDragShaderProp(const LoadedPostProcShader& shader, const std::string& n, float v, float s); | ||
| 81 | |||
| 82 | void use(const PostProcArg&, ShaderProgram& shader) override; | ||
| 83 | |||
| 84 | void gui() override; | ||
| 85 | }; | ||
| 86 | |||
| 87 | /// A float shader property that is a slider. | ||
| 88 | struct FloatSliderShaderProp : ShaderProp | ||
| 89 | { | ||
| 90 | Uniform uniform; | ||
| 91 | std::string name; | ||
| 92 | float value; | ||
| 93 | float min; | ||
| 94 | float max; | ||
| 95 | |||
| 96 | FloatSliderShaderProp( | ||
| 97 | const LoadedPostProcShader& shader, const std::string& n, float v, float mi, float ma | ||
| 98 | ); | ||
| 99 | |||
| 100 | void use(const PostProcArg&, ShaderProgram& shader) override; | ||
| 101 | |||
| 102 | void gui() override; | ||
| 103 | }; | ||
| 104 | |||
| 105 | /// A effect that only performs a single step. | ||
| 106 | /// Most effects are simple, like invert, grayscale, etc. but some are more complex like blur. | ||
| 107 | struct SimpleEffect | ||
| 108 | : FactorEffect | ||
| 109 | , ShaderPropertyProvider | ||
| 110 | { | ||
| 111 | std::string name; | ||
| 112 | std::shared_ptr<LoadedPostProcShader> shader; | ||
| 113 | std::vector<std::shared_ptr<ShaderProp>> properties; | ||
| 114 | float time = 0.0f; | ||
| 115 | |||
| 116 | SimpleEffect(std::string n, std::shared_ptr<LoadedPostProcShader> s); | ||
| 117 | |||
| 118 | void add_float_drag_prop(const std::string& prop_name, float value, float speed); | ||
| 119 | |||
| 120 | void add_float_slider_prop(const std::string& prop_name, float value, float min, float max); | ||
| 121 | |||
| 122 | void gui() override; | ||
| 123 | |||
| 124 | void update(float dt) override; | ||
| 125 | |||
| 126 | void use_shader(const PostProcArg& a, const FrameBuffer& t) override; | ||
| 127 | |||
| 128 | void build(const BuildArg& arg) override; | ||
| 129 | }; | ||
| 130 | |||
| 131 | struct BlurEffect; | ||
| 132 | |||
| 133 | /// A shader property for the vertical blur step. | ||
| 134 | struct BlurVerticalProvider : ShaderPropertyProvider | ||
| 135 | { | ||
| 136 | explicit BlurVerticalProvider(BlurEffect* b); | ||
| 137 | |||
| 138 | BlurEffect* blur; | ||
| 139 | void use_shader(const PostProcArg& a, const FrameBuffer& t) override; | ||
| 140 | }; | ||
| 141 | |||
| 142 | /// A shader property for the horizontal blur step. | ||
| 143 | struct BurHorizontalProvider : ShaderPropertyProvider | ||
| 144 | { | ||
| 145 | explicit BurHorizontalProvider(BlurEffect* b); | ||
| 146 | |||
| 147 | BlurEffect* blur; | ||
| 148 | void use_shader(const PostProcArg& a, const FrameBuffer& t) override; | ||
| 149 | }; | ||
| 150 | |||
| 151 | /// A blur effect split into a vertical and horizontal blur step. | ||
| 152 | struct BlurEffect : FactorEffect | ||
| 153 | { | ||
| 154 | std::string name; | ||
| 155 | BlurVerticalProvider vert_p; | ||
| 156 | BurHorizontalProvider hori_p; | ||
| 157 | std::shared_ptr<LoadedPostProcShader> vert; | ||
| 158 | std::shared_ptr<LoadedPostProcShader> hori; | ||
| 159 | |||
| 160 | Uniform blur_size_v; | ||
| 161 | Uniform blur_size_h; | ||
| 162 | |||
| 163 | #if FF_HAS(BLUR_USE_GAUSS) | ||
| 164 | Uniform std_dev_v; | ||
| 165 | Uniform std_dev_h; | ||
| 166 | #endif | ||
| 167 | |||
| 168 | float blur_size = 0.02f; | ||
| 169 | #if FF_HAS(BLUR_USE_GAUSS) | ||
| 170 | float std_dev = 0.02f; | ||
| 171 | #endif | ||
| 172 | |||
| 173 | BlurEffect(std::string n, std::shared_ptr<LoadedPostProcShader> v, std::shared_ptr<LoadedPostProcShader> h); | ||
| 174 | |||
| 175 | void gui() override; | ||
| 176 | |||
| 177 | void update(float) override; | ||
| 178 | |||
| 179 | void use_vert_shader(const PostProcArg& a, const FrameBuffer& t) const; | ||
| 180 | |||
| 181 | void use_hori_shader(const PostProcArg& a, const FrameBuffer& t); | ||
| 182 | |||
| 183 | void build(const BuildArg& arg) override; | ||
| 184 | }; | ||
| 185 | |||
| 186 | /** | ||
| 187 | * @} | ||
| 188 | */ | ||
| 189 | |||
| 190 | } | ||
| 191 |