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#include "eu/io/mesh.h" |
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#include "eu/core/geom.builder.h" |
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#include "eu/io/file.h" |
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#include "cgltf.h" |
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namespace eu::io |
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{ |
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namespace |
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{ |
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struct GltfFile |
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{ |
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cgltf_data* data = nullptr; |
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void clear() |
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{ |
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if (data == nullptr) |
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{ |
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return; |
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} |
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cgltf_free(data); |
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data = nullptr; |
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} |
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bool load_gltf_file(const std::string& path) |
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{ |
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constexpr cgltf_options options = {}; |
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data = nullptr; |
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// const auto bytes = bytes_from_file(path); |
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cgltf_result result = cgltf_parse_file(&options, path.c_str(), &data); |
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// cgltf_result result = cgltf_parse(&options, bytes.data(), bytes.size(), &data); |
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if (result != cgltf_result_success) |
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{ |
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clear(); |
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LOG_ERR("Could not parse file: {}", path); |
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return false; |
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} |
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result = cgltf_load_buffers(&options, data, path.c_str()); |
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if (result != cgltf_result_success) |
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{ |
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clear(); |
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LOG_ERR("Could not load buffers for: {}", path); |
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return false; |
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} |
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result = cgltf_validate(data); |
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if (result != cgltf_result_success) |
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{ |
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clear(); |
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LOG_ERR("GLTF file validation FAILED: {}", path); |
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return false; |
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} |
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return true; |
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} |
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}; |
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std::optional<std::size_t> find_node_index( |
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cgltf_node* target, cgltf_node* all_nodes, std::size_t node_count |
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) |
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{ |
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if (target == nullptr) |
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{ |
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return std::nullopt; |
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} |
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for (std::size_t node_index = 0; node_index < node_count; ++node_index) |
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{ |
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if (target == &all_nodes[node_index]) |
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{ |
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return node_index; |
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} |
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} |
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return std::nullopt; |
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} |
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std::vector<float> scalar_values_from_accessor( |
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std::size_t component_count, const cgltf_accessor& accessor |
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) |
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{ |
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std::vector<float> ret; |
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ret.resize(accessor.count * component_count); |
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for (cgltf_size accessor_index = 0; accessor_index < accessor.count; ++accessor_index) |
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{ |
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cgltf_accessor_read_float(&accessor, accessor_index, &ret[accessor_index * component_count], component_count); |
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} |
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return ret; |
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} |
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void extract_mesh_from_attribute( |
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core::geom::Builder& out_mesh, |
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cgltf_attribute& attribute, |
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cgltf_skin* skin, |
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cgltf_node* nodes, |
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unsigned int node_count |
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) |
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{ |
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const cgltf_attribute_type attrib_type = attribute.type; |
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const cgltf_accessor& accessor = *attribute.data; |
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unsigned int component_count = 0; |
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if (accessor.type == cgltf_type_vec2) |
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{ |
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component_count = 2; |
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} |
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else if (accessor.type == cgltf_type_vec3) |
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{ |
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component_count = 3; |
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} |
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else if (accessor.type == cgltf_type_vec4) |
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{ |
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component_count = 4; |
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} |
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const auto values = scalar_values_from_accessor(component_count, accessor); |
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const auto accessor_count = accessor.count; |
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for (std::size_t accessor_index = 0; accessor_index < accessor_count; ++accessor_index) |
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{ |
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const auto index = accessor_index * component_count; |
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switch (attrib_type) |
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{ |
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case cgltf_attribute_type_position: |
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out_mesh.add_position(v3(values[index + 0], values[index + 1], values[index + 2]) |
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); |
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break; |
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case cgltf_attribute_type_texcoord: |
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// note: eu 2d coordinate system is bottom left going up, gltf is top left going down, `1-y` fixes this |
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out_mesh.add_text_coord(v2(values[index + 0], 1-values[index + 1])); |
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break; |
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case cgltf_attribute_type_weights: |
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out_mesh.add_weight(v4(values[index + 0], values[index + 1], values[index + 2], values[index + 3])); |
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break; |
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case cgltf_attribute_type_normal: |
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{ |
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const auto normal = v3(values[index + 0], values[index + 1], values[index + 2]); |
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out_mesh.add_normal(normal.get_normalized().value_or(kk::up)); |
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} |
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break; |
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case cgltf_attribute_type_joints: |
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{ |
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if (skin != nullptr) |
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{ |
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const auto joint_at = [&](std::size_t joint_index) -> std::size_t |
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{ |
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const auto found = std::lround(values[index + joint_index]); |
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const auto ret = static_cast<int>(std::max<std::size_t>( |
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0, find_node_index(skin->joints[found], nodes, node_count).value_or(0) |
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)); |
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return ret; |
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}; |
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out_mesh.add_influence({joint_at(0), joint_at(1), joint_at(2), joint_at(3)}); |
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} |
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else |
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{ |
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LOG_WARN("Mesh has joints but is missing skin"); |
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} |
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} |
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break; |
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default: |
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//ignore |
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break; |
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} |
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} |
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} |
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core::geom::Vertex vert(std::size_t index) |
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{ |
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return core::geom::Vertex{index, index}; |
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} |
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core::Geom create_geom_from_gltf_primitive(const cgltf_data& data, const cgltf_node& node, const cgltf_primitive& prim) |
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{ |
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core::geom::Builder mesh; |
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cgltf_node* nodes = data.nodes; |
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const auto node_count = data.nodes_count; |
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const auto attribute_count = prim.attributes_count; |
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for (unsigned int attribute_index = 0; attribute_index < attribute_count; ++attribute_index) |
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{ |
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cgltf_attribute* attribute = &prim.attributes[attribute_index]; |
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extract_mesh_from_attribute( |
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mesh, *attribute, node.skin, nodes, static_cast<unsigned int>(node_count) |
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); |
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} |
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if (prim.indices != nullptr) |
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{ |
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mesh.faces.reserve(prim.indices->count / 3); |
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const auto index_count = prim.indices->count; |
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for (std::size_t index_index = 0; index_index < index_count; index_index += 3) |
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{ |
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const auto a1 = cgltf_accessor_read_index(prim.indices, index_index); |
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const auto b2 = cgltf_accessor_read_index(prim.indices, index_index + 1); |
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const auto c3 = cgltf_accessor_read_index(prim.indices, index_index + 2); |
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mesh.add_face({ vert(a1), vert(b2), vert(c3) }); |
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} |
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} |
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return mesh.to_geom(); |
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} |
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m4 transform_from_node_rec(const cgltf_node& node) |
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{ |
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const m4 parent = node.parent != nullptr ? transform_from_node_rec(*node.parent) : m4_identity; |
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const m4 translate = node.has_translation != 0 ? m4::from_translation(v3(node.translation)) : m4_identity; |
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const m4 rotate = node.has_rotation != 0 ? m4::from(Q(node.rotation)) : m4_identity; |
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const m4 scale = node.has_scale != 0 ? m4::from_scale(v3(node.scale)) : m4_identity; |
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const auto transform = translate * rotate * scale; |
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return parent * transform; |
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} |
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core::Mesh extract_meshes_from_gltf(const cgltf_data& data, const std::string& file) |
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{ |
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core::Mesh result; |
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for (std::size_t node_index = 0; node_index < data.nodes_count; ++node_index) |
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{ |
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const cgltf_node& node = data.nodes[node_index]; |
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if (node.mesh == nullptr) |
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{ |
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continue; |
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} |
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core::TransformedMesh transform; |
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transform.name = node.mesh->name != nullptr ? node.mesh->name : "unnamed_mesh"; |
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transform.transform = transform_from_node_rec(node); |
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for (std::size_t primtive_index = 0; primtive_index < node.mesh->primitives_count; ++primtive_index) |
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{ |
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const auto mesh = create_geom_from_gltf_primitive(data, node, node.mesh->primitives[primtive_index]); |
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if (mesh.faces.empty() || mesh.vertices.empty()) |
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{ |
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LOG_WARN("Mesh has no mesh data in gltf file: {}", file); |
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} |
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else |
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{ |
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transform.geoms.emplace_back(mesh); |
| 248 |
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} |
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} |
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result.meshes.emplace_back(std::move(transform)); |
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} |
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| 254 |
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return result; |
| 255 |
|
✗ |
} |
| 256 |
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| 257 |
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✗ |
core::Mesh unable_to_load_geom() |
| 258 |
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{ |
| 259 |
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return |
| 260 |
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{ |
| 261 |
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.meshes = { |
| 262 |
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core::TransformedMesh |
| 263 |
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{ |
| 264 |
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.name = "unable_to_load_geom", |
| 265 |
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.transform = m4_identity, |
| 266 |
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.geoms = { |
| 267 |
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core::MeshGeom |
| 268 |
|
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{ |
| 269 |
|
✗ |
.geom = eu::core::geom::create_box(1.0f, 1.0f, 1.0f, core::geom::NormalsFacing::Out).to_geom() |
| 270 |
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} |
| 271 |
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} |
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|
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} |
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} |
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}; |
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} |
| 276 |
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} |
| 277 |
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|
| 278 |
|
✗ |
core::Mesh mesh_from_file(const std::string& file) |
| 279 |
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{ |
| 280 |
|
✗ |
GltfFile gltf; |
| 281 |
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✗ |
if (gltf.load_gltf_file(file) == false) |
| 282 |
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{ |
| 283 |
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LOG_ERR("Failed to load gltf file: {}", file); |
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|
✗ |
return unable_to_load_geom(); |
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} |
| 286 |
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const auto ret = extract_meshes_from_gltf(*gltf.data, file); |
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|
✗ |
if (ret.meshes.empty()) |
| 289 |
|
|
{ |
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✗ |
LOG_ERR("No meshes found in gltf file: {}", file); |
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✗ |
return unable_to_load_geom(); |
| 292 |
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} |
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✗ |
return ret; |
| 295 |
|
✗ |
} |
| 296 |
|
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|
| 297 |
|
|
} |
| 298 |
|
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|
| 299 |
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