apps/runner/src/eu/runner/main.cc
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | #include "SDL.h" | ||
| 2 | |||
| 3 | // #include <string> | ||
| 4 | |||
| 5 | #include "eu/log/log.h" | ||
| 6 | #include "eu/base/memorychunk.h" | ||
| 7 | |||
| 8 | #include "eu/core/geom.builder.h" | ||
| 9 | #include "eu/core/geom.h" | ||
| 10 | |||
| 11 | #include "eu/io/file.h" | ||
| 12 | #include "eu/io/mesh.h" | ||
| 13 | |||
| 14 | #include "eu/render/canvas.h" | ||
| 15 | #include "eu/render/state.h" | ||
| 16 | #include "eu/render/font.h" | ||
| 17 | #include "eu/render/opengl_utils.h" | ||
| 18 | #include "eu/render/texture.io.h" | ||
| 19 | #include "eu/render/camera.h" | ||
| 20 | #include "eu/render/compiledmesh.h" | ||
| 21 | #include "eu/render/enable_high_performance_graphics.h" | ||
| 22 | #include "eu/render/postproc.h" | ||
| 23 | #include "eu/render/renderer.h" | ||
| 24 | #include "eu/render/world.h" | ||
| 25 | |||
| 26 | #include "eu/runner/script.h" | ||
| 27 | #include "eu/runner/input.h" | ||
| 28 | |||
| 29 | #include "eu/kdl/kdl.h" | ||
| 30 | |||
| 31 | |||
| 32 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 33 | #include "eu/imgui/ui.h" | ||
| 34 | |||
| 35 | #include "dear_imgui/imgui.h" | ||
| 36 | #include "dear_imgui/backends/imgui_impl_sdl2.h" | ||
| 37 | #include "dear_imgui/backends/imgui_impl_opengl3.h" | ||
| 38 | |||
| 39 | ✗ | static void imgui_color(const char* const label, eu::Rgb* color) | |
| 40 | { | ||
| 41 | ✗ | ImGui::ColorEdit3(label, &color->r); | |
| 42 | ✗ | } | |
| 43 | #endif | ||
| 44 | |||
| 45 | |||
| 46 | ENABLE_HIGH_PERFORMANCE_GRAPHICS | ||
| 47 | |||
| 48 | using namespace eu; | ||
| 49 | |||
| 50 | // todo(Gustav): move to io | ||
| 51 | ✗ | eu::render::ShaderSource load_shader(const std::string& name) | |
| 52 | { | ||
| 53 | return { | ||
| 54 | ✗ | .vertex = eu::io::string_from_file(name + ".vert.glsl"), | |
| 55 | ✗ | .fragment = eu::io::string_from_file(name + ".frag.glsl") | |
| 56 | ✗ | }; | |
| 57 | ✗ | } | |
| 58 | |||
| 59 | ✗ | eu::Size size_from_v2(const eu::v2& v) | |
| 60 | { | ||
| 61 | ✗ | return eu::Size{ .width = eu::int_from_float(v.x), .height = eu::int_from_float(v.y) }; | |
| 62 | } | ||
| 63 | |||
| 64 | ✗ | std::shared_ptr<eu::render::Texture2d> load_texture(const std::string& path, eu::render::ColorData cd, | |
| 65 | eu::render::TextureEdge texture_edge = eu::render::TextureEdge::repeat, | ||
| 66 | eu::render::Transparency transparency = eu::render::Transparency::exclude) | ||
| 67 | { | ||
| 68 | ✗ | const auto bin = eu::io::bytes_from_file(path); | |
| 69 | return std::make_shared<eu::render::Texture2d>( | ||
| 70 | ✗ | load_image_from_embedded(SEND_DEBUG_LABEL_MANY(path) embedded_binary { reinterpret_cast<const unsigned int*>(bin.data()), static_cast<unsigned int>(bin.size()) }, texture_edge, eu::render::TextureRenderStyle::mipmap, transparency, cd) | |
| 71 | ✗ | ); | |
| 72 | ✗ | } | |
| 73 | |||
| 74 | ✗ | std::shared_ptr<eu::render::Texture2d> create_texture(DEBUG_LABEL_ARG_MANY eu::core::SingleColor pixel_color, eu::render::ColorData cd) | |
| 75 | { | ||
| 76 | return std::make_shared<eu::render::Texture2d>( | ||
| 77 | ✗ | load_image_from_color(SEND_DEBUG_LABEL_MANY(debug_label) pixel_color, eu::render::TextureEdge::repeat, eu::render::TextureRenderStyle::pixel, eu::render::Transparency::exclude, cd) | |
| 78 | ✗ | ); | |
| 79 | } | ||
| 80 | |||
| 81 | struct Level | ||
| 82 | { | ||
| 83 | std::unordered_map<std::string, std::unique_ptr<eu::render::CompiledMesh>> meshes; | ||
| 84 | std::vector<std::unique_ptr<render::MeshInWorld>> instances; | ||
| 85 | |||
| 86 | ✗ | void load(const std::string& path, render::World* world, std::shared_ptr<render::DefaultMaterial> material, const core::CompiledGeomVertexAttributes& layout) | |
| 87 | { | ||
| 88 | // todo(Gustav): this is very hacky but just something so we can play a level | ||
| 89 | ✗ | v3 offset = { 0.0f, 0.0f, 0.0f }; | |
| 90 | ✗ | v3 size = { 1.0f, 1.0f, 1.0f }; | |
| 91 | |||
| 92 | ✗ | const auto doc = kdl::parse(eu::io::string_from_file(path)); | |
| 93 | ✗ | for (const auto& node: doc) | |
| 94 | { | ||
| 95 | ✗ | if (node.name() == "mesh") | |
| 96 | { | ||
| 97 | ✗ | const auto key = node.args()[0].as_string(); | |
| 98 | ✗ | const auto file = node.args()[1].as_string(); | |
| 99 | |||
| 100 | ✗ | const auto mesh = eu::io::mesh_from_file(file); | |
| 101 | ✗ | auto compiled = eu::render::compile_mesh(USE_DEBUG_LABEL_MANY(file) mesh, layout); | |
| 102 | |||
| 103 | ✗ | meshes[key] = std::make_unique<eu::render::CompiledMesh>(compiled); | |
| 104 | ✗ | } | |
| 105 | ✗ | else if (node.name() == "offset") | |
| 106 | { | ||
| 107 | ✗ | const auto x = node.args()[0].as_number().as<float>(); | |
| 108 | ✗ | const auto y = node.args()[1].as_number().as<float>(); | |
| 109 | ✗ | const auto z = node.args()[2].as_number().as<float>(); | |
| 110 | ✗ | offset = { x, y, z }; | |
| 111 | } | ||
| 112 | ✗ | else if (node.name() == "cell_size") | |
| 113 | { | ||
| 114 | ✗ | const auto x = node.args()[0].as_number().as<float>(); | |
| 115 | ✗ | const auto y = node.args()[1].as_number().as<float>(); | |
| 116 | ✗ | const auto z = node.args()[2].as_number().as<float>(); | |
| 117 | ✗ | size = {x, y, z}; | |
| 118 | } | ||
| 119 | ✗ | else if (node.name() == "item") | |
| 120 | { | ||
| 121 | ✗ | const auto x = node.args()[0].as_number().as<float>(); | |
| 122 | ✗ | const auto y = node.args()[1].as_number().as<float>(); | |
| 123 | ✗ | const auto z = node.args()[2].as_number().as<float>(); | |
| 124 | ✗ | const v3 pos = { x*size.x, y*size.y, z*size.z }; | |
| 125 | ✗ | const auto item = node.properties().at("item").as_string(); | |
| 126 | ✗ | const auto found = meshes.find(item); | |
| 127 | ✗ | if (found != meshes.end()) | |
| 128 | { | ||
| 129 | ✗ | render::MeshInWorld car; | |
| 130 | ✗ | car.add_to_world(found->second.get(), world, material); | |
| 131 | ✗ | car.set_transform(eu::render::transform_from_rotation(offset + pos, Ypr{0_deg, 0_deg, 0_deg})); | |
| 132 | ✗ | } | |
| 133 | else | ||
| 134 | { | ||
| 135 | ✗ | LOG_WARN("Mesh '{}' not found for item in level file", item); | |
| 136 | } | ||
| 137 | ✗ | } | |
| 138 | else | ||
| 139 | { | ||
| 140 | ✗ | LOG_WARN("Unknown node in level file: '{}'", node.name()); | |
| 141 | } | ||
| 142 | } | ||
| 143 | ✗ | } | |
| 144 | }; | ||
| 145 | |||
| 146 | |||
| 147 | struct Time | ||
| 148 | { | ||
| 149 | Uint64 now = SDL_GetPerformanceCounter(); | ||
| 150 | Uint64 last = 0; | ||
| 151 | |||
| 152 | |||
| 153 | ✗ | float calculate() | |
| 154 | { | ||
| 155 | ✗ | last = now; | |
| 156 | ✗ | now = SDL_GetPerformanceCounter(); | |
| 157 | |||
| 158 | ✗ | const auto diff = static_cast<float>(now - last); | |
| 159 | ✗ | const auto pfc = static_cast<float>(SDL_GetPerformanceFrequency()); | |
| 160 | ✗ | return diff / pfc; | |
| 161 | } | ||
| 162 | |||
| 163 | }; | ||
| 164 | |||
| 165 | |||
| 166 | ✗ | int main(int, char**) | |
| 167 | { | ||
| 168 | ✗ | int window_width = 1280; | |
| 169 | ✗ | int window_height = 720; | |
| 170 | ✗ | const char* glsl_version = "#version 130"; | |
| 171 | |||
| 172 | ✗ | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS) < 0) { | |
| 173 | ✗ | LOG_ERR("Error initializing SDL: {}", SDL_GetError()); | |
| 174 | ✗ | return -1; | |
| 175 | } | ||
| 176 | |||
| 177 | #if defined(__APPLE__) | ||
| 178 | // GL 3.2 Core + GLSL 150 | ||
| 179 | const char* glsl_version = "#version 150"; | ||
| 180 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac | ||
| 181 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | ||
| 182 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||
| 183 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); | ||
| 184 | #else | ||
| 185 | // GL 3.0 + GLSL 130 | ||
| 186 | // const char* glsl_version = "#version 130"; | ||
| 187 | ✗ | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); | |
| 188 | ✗ | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | |
| 189 | ✗ | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | |
| 190 | ✗ | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); // was 0 in dear imgui example?? | |
| 191 | #endif | ||
| 192 | |||
| 193 | ✗ | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); | |
| 194 | ✗ | SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); | |
| 195 | |||
| 196 | ✗ | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
| 197 | ✗ | SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); | |
| 198 | |||
| 199 | ✗ | SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); | |
| 200 | ✗ | SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); | |
| 201 | ✗ | SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | |
| 202 | ✗ | SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); | |
| 203 | |||
| 204 | ✗ | SDL_Window* window = SDL_CreateWindow("Runner", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | |
| 205 | window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE); | ||
| 206 | ✗ | if (!window) { | |
| 207 | ✗ | LOG_ERR("Error creating window: {}", SDL_GetError()); | |
| 208 | ✗ | return -1; | |
| 209 | } | ||
| 210 | |||
| 211 | ✗ | auto* glContext = SDL_GL_CreateContext(window); | |
| 212 | ✗ | SDL_GetWindowSize(window, &window_width, &window_height); | |
| 213 | ✗ | if (!glContext) { | |
| 214 | ✗ | LOG_ERR("Error creating gl context: {}", SDL_GetError()); | |
| 215 | ✗ | return -1; | |
| 216 | } | ||
| 217 | |||
| 218 | /* OpenGL setup */ | ||
| 219 | ✗ | const int glad_result = gladLoadGLLoader(SDL_GL_GetProcAddress); | |
| 220 | ✗ | if (glad_result == 0) | |
| 221 | { | ||
| 222 | ✗ | LOG_ERR("Failed to init glad, error: {0}", glad_result); | |
| 223 | ✗ | return -1; | |
| 224 | } | ||
| 225 | |||
| 226 | { | ||
| 227 | ✗ | if (GLAD_GL_VERSION_1_0) { | |
| 228 | ✗ | const std::string gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); | |
| 229 | ✗ | const std::string gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER)); | |
| 230 | ✗ | const std::string gl_version = reinterpret_cast<const char*>(glGetString(GL_VERSION)); | |
| 231 | ✗ | LOG_INFO("OpenGL Vendor: {0}", gl_vendor); | |
| 232 | ✗ | LOG_INFO("OpenGL Renderer: {0}", gl_renderer); | |
| 233 | ✗ | LOG_INFO("OpenGL Version: {0}", gl_version); | |
| 234 | ✗ | } | |
| 235 | |||
| 236 | ✗ | if (GLAD_GL_VERSION_2_0) { | |
| 237 | ✗ | const std::string gl_shading_language_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)); | |
| 238 | ✗ | LOG_INFO("Version GLSL: {0}", gl_shading_language_version); | |
| 239 | ✗ | } | |
| 240 | } | ||
| 241 | |||
| 242 | ✗ | if (!GLAD_GL_VERSION_4_3) | |
| 243 | { | ||
| 244 | ✗ | LOG_ERR("OpenGL 4.3 not supported ({0}.{1} detected), aborting...", GLVersion.major, GLVersion.minor); | |
| 245 | ✗ | return -1; | |
| 246 | } | ||
| 247 | |||
| 248 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 249 | ✗ | IMGUI_CHECKVERSION(); | |
| 250 | ✗ | ImGui::CreateContext(); | |
| 251 | ✗ | ImGuiIO& io = ImGui::GetIO(); (void)io; | |
| 252 | ✗ | ImGui::StyleColorsDark(); | |
| 253 | ✗ | if (false == ImGui_ImplSDL2_InitForOpenGL(window, glContext)) | |
| 254 | { | ||
| 255 | ✗ | LOG_ERR("Failed to init ImGui SDL2 backend"); | |
| 256 | ✗ | return -1; | |
| 257 | } | ||
| 258 | ✗ | if (false == ImGui_ImplOpenGL3_Init(glsl_version)) | |
| 259 | { | ||
| 260 | ✗ | LOG_ERR("Failed to init ImGui OpenGL3 backend"); | |
| 261 | ✗ | return -1; | |
| 262 | } | ||
| 263 | |||
| 264 | ✗ | bool show_demo_window = true; | |
| 265 | #endif | ||
| 266 | |||
| 267 | ✗ | eu::render::State states; | |
| 268 | ✗ | eu::render::Render2 render{ &states }; | |
| 269 | |||
| 270 | ✗ | eu::render::Assets assets; | |
| 271 | |||
| 272 | ✗ | assets.black = create_texture(SEND_DEBUG_LABEL_MANY("black") eu::core::color_from_rgba(0, 0, 0, 255), eu::render::ColorData::dont_care); | |
| 273 | ✗ | assets.white = create_texture(SEND_DEBUG_LABEL_MANY("white") eu::core::color_from_rgba(255, 255, 255, 255), eu::render::ColorData::dont_care); | |
| 274 | |||
| 275 | ✗ | assets.default_shader_source = load_shader("default_shader"); | |
| 276 | ✗ | assets.skybox_shader_source = load_shader("skybox"); | |
| 277 | |||
| 278 | ✗ | assets.pp_vert_glsl = eu::io::string_from_file("pp_vert.glsl"); | |
| 279 | ✗ | assets.pp_realize_frag_glsl = eu::io::string_from_file("pp_realize.frag.glsl"); | |
| 280 | ✗ | assets.pp_extract_frag_glsl = eu::io::string_from_file("pp_extract.frag.glsl"); | |
| 281 | ✗ | assets.pp_ping_pong_blur_frag_glsl = eu::io::string_from_file("pp_ping_pong_blur.frag.glsl"); | |
| 282 | |||
| 283 | ✗ | eu::render::Renderer renderer{ &states, &assets, eu::render::RenderSettings{} }; | |
| 284 | ✗ | if (renderer.is_loaded() == false) | |
| 285 | { | ||
| 286 | ✗ | return -1; | |
| 287 | } | ||
| 288 | |||
| 289 | ✗ | eu::runner::Input input; | |
| 290 | ✗ | if (false == input.load_from_file("input.kdl")) | |
| 291 | { | ||
| 292 | ✗ | return -1; | |
| 293 | } | ||
| 294 | |||
| 295 | ✗ | eu::runner::Script script; | |
| 296 | ✗ | if (false == script.run_file("main.lax")) | |
| 297 | { | ||
| 298 | ✗ | return -1; | |
| 299 | } | ||
| 300 | |||
| 301 | ✗ | eu::render::World world; | |
| 302 | ✗ | eu::render::EffectStack effects; | |
| 303 | |||
| 304 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 305 | ✗ | imgui::ImguiShaderCache imgui_shader_cache; | |
| 306 | #endif | ||
| 307 | |||
| 308 | // add demo world | ||
| 309 | { | ||
| 310 | ✗ | constexpr auto PLANE_SIZE = 100.0f; | |
| 311 | ✗ | auto plane_geom = eu::render::compile_geom( | |
| 312 | USE_DEBUG_LABEL_MANY("plane") | ||
| 313 | ✗ | eu::core::geom::create_xz_plane(PLANE_SIZE, PLANE_SIZE, false).to_geom(), | |
| 314 | ✗ | renderer.default_geom_layout() | |
| 315 | ✗ | ); | |
| 316 | |||
| 317 | ✗ | auto material = renderer.make_default_material(); | |
| 318 | ✗ | material->diffuse = load_texture("sprites/smoke.png", eu::render::ColorData::dont_care); | |
| 319 | ✗ | material->specular = assets.white; | |
| 320 | |||
| 321 | ✗ | auto plane = make_mesh_instance(plane_geom, material); | |
| 322 | ✗ | world.meshes.emplace_back(plane); | |
| 323 | ✗ | plane->transform = eu::m4::from_translation({ 0.0f, -3.0f, 0.0f }); | |
| 324 | |||
| 325 | ✗ | world.lights.point_lights.emplace_back(); | |
| 326 | ✗ | } | |
| 327 | |||
| 328 | // add demo mesh | ||
| 329 | ✗ | render::CompiledMesh carmesh; | |
| 330 | ✗ | render::MeshInWorld car; | |
| 331 | ✗ | eu::v3 position = { 0.0f, -1.8f, -10.0f }; | |
| 332 | ✗ | eu::Ypr rotation = { .yaw = 30.0_deg, .pitch = 30.0_deg, .roll = 30.0_deg }; | |
| 333 | { | ||
| 334 | ✗ | const auto mesh = eu::io::mesh_from_file("debug/axis.glb"); | |
| 335 | // const auto mesh = eu::io::mesh_from_file("models/vehicle-truck-purple.glb"); | ||
| 336 | ✗ | carmesh = eu::render::compile_mesh(USE_DEBUG_LABEL_MANY("truck") mesh, renderer.default_geom_layout()); | |
| 337 | |||
| 338 | ✗ | auto material = renderer.make_default_material(); | |
| 339 | ✗ | material->diffuse = load_texture("models/textures/colormap.png", eu::render::ColorData::color_data); | |
| 340 | ✗ | material->specular = assets.white; | |
| 341 | |||
| 342 | ✗ | car.add_to_world(&carmesh, &world, material); | |
| 343 | ✗ | car.set_transform(eu::render::transform_from_rotation(position, rotation)); | |
| 344 | |||
| 345 | ✗ | Level level; | |
| 346 | ✗ | level.load("level.kdl", &world, material, renderer.default_geom_layout()); | |
| 347 | ✗ | } | |
| 348 | |||
| 349 | ✗ | LOG_INFO("Runner started"); | |
| 350 | ✗ | bool running = true; | |
| 351 | ✗ | Time time; | |
| 352 | ✗ | eu::render::Camera camera; | |
| 353 | ✗ | while (running) | |
| 354 | { | ||
| 355 | ✗ | const auto dt = time.calculate(); | |
| 356 | SDL_Event e; | ||
| 357 | |||
| 358 | ✗ | input.update(); | |
| 359 | ✗ | while (SDL_PollEvent(&e) != 0) | |
| 360 | { | ||
| 361 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 362 | ✗ | ImGui_ImplSDL2_ProcessEvent(&e); | |
| 363 | #endif | ||
| 364 | |||
| 365 | ✗ | switch (e.type) | |
| 366 | { | ||
| 367 | ✗ | case SDL_KEYDOWN: | |
| 368 | case SDL_KEYUP: | ||
| 369 | ✗ | input.on_key(e.key.keysym.sym, e.type == SDL_KEYDOWN); | |
| 370 | ✗ | break; | |
| 371 | ✗ | case SDL_WINDOWEVENT: | |
| 372 | ✗ | if (e.window.event == SDL_WINDOWEVENT_RESIZED || e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) | |
| 373 | { | ||
| 374 | ✗ | LOG_INFO("Resized"); | |
| 375 | ✗ | SDL_GetWindowSize(window, &window_width, &window_height); | |
| 376 | } | ||
| 377 | ✗ | break; | |
| 378 | ✗ | case SDL_QUIT: running = false; break; | |
| 379 | ✗ | default: | |
| 380 | // ignore other events | ||
| 381 | ✗ | break; | |
| 382 | } | ||
| 383 | } | ||
| 384 | |||
| 385 | ✗ | if (input.get_current_frame().binds[0].current > 0.5f) | |
| 386 | { | ||
| 387 | ✗ | position += kk::in * dt; | |
| 388 | } | ||
| 389 | |||
| 390 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 391 | ✗ | ImGui_ImplOpenGL3_NewFrame(); | |
| 392 | ✗ | ImGui_ImplSDL2_NewFrame(); | |
| 393 | ✗ | ImGui::NewFrame(); | |
| 394 | |||
| 395 | ✗ | if (show_demo_window) | |
| 396 | { | ||
| 397 | ✗ | ImGui::ShowDemoWindow(&show_demo_window); | |
| 398 | } | ||
| 399 | |||
| 400 | ✗ | if (ImGui::Begin("Renderer")) | |
| 401 | { | ||
| 402 | ✗ | imgui_color("Clear color", &world.clear_color); | |
| 403 | ✗ | eu::imgui::simple_gamma_slider("Gamma/Brightness", &renderer.settings.gamma, -1.0f); | |
| 404 | ✗ | ImGui::Checkbox("Use bloom", &renderer.settings.use_bloom); | |
| 405 | ✗ | ImGui::DragFloat("Bloom cutoff", &renderer.settings.bloom_cutoff, 0.001f); | |
| 406 | ✗ | ImGui::SliderFloat("Softness", &renderer.settings.bloom_softness, 0.0f, 1.0f); | |
| 407 | ✗ | ImGui::DragInt("Bloom blur steps", &renderer.settings.bloom_blur_steps); | |
| 408 | ✗ | effects.gui(&imgui_shader_cache); | |
| 409 | } | ||
| 410 | ✗ | ImGui::End(); | |
| 411 | |||
| 412 | ✗ | if (ImGui::Begin("Demo")) | |
| 413 | { | ||
| 414 | ✗ | imgui::drag("Position", &position); | |
| 415 | ✗ | imgui::drag("Rotation", &rotation); | |
| 416 | } | ||
| 417 | ✗ | ImGui::End(); | |
| 418 | #endif | ||
| 419 | |||
| 420 | ✗ | car.set_transform(eu::render::transform_from_rotation(position, rotation)); | |
| 421 | |||
| 422 | ✗ | eu::render::RenderCommand cmd{ .states = &states, .render = &render, .size = {.width = window_width, .height = window_height} }; | |
| 423 | |||
| 424 | // clear | ||
| 425 | { | ||
| 426 | { | ||
| 427 | ✗ | const auto screen = eu::render::LayoutData{ .style = eu::render::ViewportStyle::extended, | |
| 428 | .requested_width = 800, .requested_height = 600 }; | ||
| 429 | ✗ | cmd.clear(eu::colors::black, screen); | |
| 430 | } | ||
| 431 | } | ||
| 432 | |||
| 433 | // render 3d world | ||
| 434 | { | ||
| 435 | ✗ | const auto screen = eu::render::LayoutData{ .style = eu::render::ViewportStyle::black_bars, | |
| 436 | .requested_width = 800, .requested_height = 600 }; | ||
| 437 | ✗ | cmd.clear(eu::colors::blue_sky, screen); | |
| 438 | ✗ | auto layer = eu::render::with_layer3(cmd, screen); | |
| 439 | ✗ | camera.position = position + kk::out * 3; | |
| 440 | ✗ | effects.update(dt); | |
| 441 | ✗ | effects.render(eu::render::PostProcArg{ | |
| 442 | .world = &world, | ||
| 443 | ✗ | .window_size = size_from_v2(layer.screen.get_size()), | |
| 444 | .final_rect = layer.screen, | ||
| 445 | .camera = &camera, | ||
| 446 | .renderer = &renderer | ||
| 447 | }); | ||
| 448 | } | ||
| 449 | |||
| 450 | // render hud | ||
| 451 | { | ||
| 452 | ✗ | const auto screen = eu::render::LayoutData{ .style = eu::render::ViewportStyle::black_bars, | |
| 453 | .requested_width = 1280, .requested_height = 720 }; | ||
| 454 | |||
| 455 | ✗ | auto layer = eu::render::with_layer2(cmd, screen); | |
| 456 | ✗ | const float hud_size = 100.0f; | |
| 457 | ✗ | eu::render::Quad{ .tint = eu::colors::blue_sky }.draw(layer.batch, layer.viewport_aabb_in_worldspace.get_bottom(hud_size).get_right(hud_size).with_inset(eu::Lrtb{ 5.0f })); | |
| 458 | ✗ | } | |
| 459 | |||
| 460 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 461 | ✗ | ImGui::Render(); | |
| 462 | ✗ | ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); | |
| 463 | #endif | ||
| 464 | ✗ | SDL_GL_SwapWindow(window); | |
| 465 | } | ||
| 466 | |||
| 467 | #if FF_HAS(EU_DEBUG_RUNNER) | ||
| 468 | ✗ | ImGui_ImplOpenGL3_Shutdown(); | |
| 469 | ✗ | ImGui_ImplSDL2_Shutdown(); | |
| 470 | ✗ | ImGui::DestroyContext(); | |
| 471 | #endif | ||
| 472 | |||
| 473 | ✗ | LOG_INFO("Shutting down"); | |
| 474 | ✗ | SDL_GL_DeleteContext(glContext); | |
| 475 | ✗ | SDL_DestroyWindow(window); | |
| 476 | ✗ | SDL_Quit(); | |
| 477 | |||
| 478 | ✗ | return 0; | |
| 479 | ✗ | } | |
| 480 |