GCC Code Coverage Report


./
Coverage:
low: ≥ 0%
medium: ≥ 75.0%
high: ≥ 90.0%
Lines:
0 of 133, 0 excluded
0.0%
Functions:
0 of 4, 0 excluded
0.0%
Branches:
0 of 259, 0 excluded
0.0%

apps/editor/src/eu/editor/main.cc
Line Branch Exec Source
1 #include "SDL.h"
2
3 #include <cassert>
4 #include <string>
5
6 #include "OpenSans-Regular.ttf.h"
7
8 #include "eu/log/log.h"
9 #include "eu/base/memorychunk.h"
10
11 #include "eu/render/canvas.h"
12 #include "eu/render/state.h"
13 #include "eu/render/font.h"
14 #include "eu/render/opengl_utils.h"
15 #include "eu/render/texture.io.h"
16
17 #include "eu/render/enable_high_performance_graphics.h"
18
19 #include "dear_imgui/imgui.h"
20 #include "dear_imgui/imgui_internal.h"
21
22 #include "dear_imgui/backends/imgui_impl_sdl2.h"
23 #include "dear_imgui/backends/imgui_impl_opengl3.h"
24
25 ENABLE_HIGH_PERFORMANCE_GRAPHICS
26
27 namespace imgui
28 {
29 void label(const char* label)
30 {
31 ImGuiWindow* window = ImGui::GetCurrentWindow();
32 float fullWidth = ImGui::GetContentRegionAvail().x;
33 float itemWidth = fullWidth * 0.6f;
34 ImVec2 textSize = ImGui::CalcTextSize(label);
35 ImRect textRect;
36 textRect.Min = ImGui::GetCursorScreenPos();
37 textRect.Max = textRect.Min;
38 textRect.Max.x += fullWidth - itemWidth;
39 textRect.Max.y += textSize.y;
40
41 ImGui::AlignTextToFramePadding();
42 textRect.Min.y += window->DC.CurrLineTextBaseOffset;
43 textRect.Max.y += window->DC.CurrLineTextBaseOffset;
44
45 ImGui::ItemSize(textRect);
46 if (ImGui::ItemAdd(textRect, window->GetID(label)))
47 {
48 const float ellipsis_max = 3.0f;
49 ImGui::RenderTextEllipsis(ImGui::GetWindowDrawList(), textRect.Min, textRect.Max, ellipsis_max, label, nullptr, &textSize);
50
51 if (textRect.GetWidth() < textSize.x && ImGui::IsItemHovered())
52 ImGui::SetTooltip("%s", label);
53 }
54 ImGui::SameLine();
55 ImGui::SetNextItemWidth(-1);
56 }
57
58 bool centered_button(const char* label)
59 {
60 const auto window_width = ImGui::GetContentRegionAvail().x;
61 const auto text_width = ImGui::CalcTextSize(label).x;
62 const auto padding_hor = ImGui::GetStyle().FramePadding.x * 2; // padding on both sides
63 const auto whitespace = window_width - text_width - padding_hor;
64 const float x = whitespace * 0.5f;
65 ImGui::SetCursorPosX(x);
66 return ImGui::Button(label);
67 }
68 }
69
70 eu::MemoryChunk chunk_from_embed(const embedded_binary& binary)
71 {
72 return { .bytes = reinterpret_cast<const char*>(binary.data), .size = binary.size };
73 }
74
75 int main(int, char**)
76 {
77 int window_width = 1280;
78 int window_height = 720;
79 const char* glsl_version = "#version 130";
80
81 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS) < 0) {
82 LOG_ERR("Error initializing SDL: {}", SDL_GetError());
83 return -1;
84 }
85
86 #if defined(__APPLE__)
87 // GL 3.2 Core + GLSL 150
88 const char* glsl_version = "#version 150";
89 SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
90 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
91 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
92 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
93 #else
94 // GL 3.0 + GLSL 130
95 // const char* glsl_version = "#version 130";
96 SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
97 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
98 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
99 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); // was 0 in dear imgui example??
100 #endif
101
102 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
103 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
104
105 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
106 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
107
108 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
109 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
110 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
111 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
112
113 SDL_Window* window = SDL_CreateWindow("Editor sample", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
114 window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE);
115 if (!window) {
116 LOG_ERR("Error creating window: {}", SDL_GetError());
117 return -1;
118 }
119
120 auto* glContext = SDL_GL_CreateContext(window);
121 SDL_GetWindowSize(window, &window_width, &window_height);
122 if (!glContext) {
123 LOG_ERR("Error creating gl context: {}", SDL_GetError());
124 return -1;
125 }
126
127 /* OpenGL setup */
128 const int glad_result = gladLoadGLLoader(SDL_GL_GetProcAddress);
129 if (glad_result == 0)
130 {
131 LOG_ERR("Failed to init glad, error: {0}", glad_result);
132 return -1;
133 }
134
135 IMGUI_CHECKVERSION();
136 ImGui::CreateContext();
137 ImGuiIO& io = ImGui::GetIO(); (void)io;
138 ImGui::StyleColorsDark();
139 ImGui_ImplSDL2_InitForOpenGL(window, glContext);
140 ImGui_ImplOpenGL3_Init(glsl_version);
141
142 bool show_demo_window = true;
143
144 {
145 const std::string gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
146 const std::string gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
147 const std::string gl_version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
148 const std::string gl_shading_language_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
149
150 LOG_INFO("Vendor: {0}", gl_vendor);
151 LOG_INFO("Renderer: {0}", gl_renderer);
152 LOG_INFO("Version OpenGL: {0}", gl_version);
153 LOG_INFO("Version GLSL: {0}", gl_shading_language_version);
154 }
155
156 ImFontConfig config;
157 config.FontDataOwnedByAtlas = false;
158 ImFont* font = io.Fonts->AddFontFromMemoryTTF(
159 const_cast<void*>(static_cast<const void*>(OPENSANS_REGULAR_TTF_data)),
160 OPENSANS_REGULAR_TTF_size,
161 18.0f,
162 &config
163 );
164 IM_ASSERT(font != nullptr);
165
166 eu::render::State states;
167 eu::render::Render2 render{ &states };
168
169 bool running = true;
170
171 LOG_INFO("Editor started");
172 while (running)
173 {
174 SDL_Event e;
175 while (SDL_PollEvent(&e) != 0)
176 {
177 ImGui_ImplSDL2_ProcessEvent(&e);
178 switch (e.type)
179 {
180 case SDL_WINDOWEVENT:
181 if (e.window.event == SDL_WINDOWEVENT_RESIZED || e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
182 {
183 LOG_INFO("Resized");
184 SDL_GetWindowSize(window, &window_width, &window_height);
185 }
186 break;
187 case SDL_QUIT: running = false; break;
188 default:
189 // ignore other events
190 break;
191 }
192 }
193
194 ImGui_ImplOpenGL3_NewFrame();
195 ImGui_ImplSDL2_NewFrame();
196 ImGui::NewFrame();
197
198 if (show_demo_window)
199 {
200 ImGui::ShowDemoWindow(&show_demo_window);
201 }
202
203 if (ImGui::Begin("Properties"))
204 {
205 static eu::v3 pos = {0,0,0};
206 static eu::v3 rot = {0, 0, 0};
207 static eu::v3 scale = {1, 1, 1};
208
209 imgui::label("Position");
210 ImGui::DragFloat3("##Position", pos.get_data_ptr());
211
212 imgui::label("Rotation");
213 ImGui::DragFloat3("##Rotation", rot.get_data_ptr());
214
215 imgui::label("Scale");
216 ImGui::DragFloat3("##Scale", scale.get_data_ptr());
217
218 imgui::centered_button("Add component");
219 }
220 ImGui::End();
221
222 {
223 eu::render::RenderCommand cmd {.states = &states, .render = &render, .size = {.width = window_width, .height = window_height} };
224
225 // todo(Gustav): provide a pixel layout
226 const auto screen = eu::render::LayoutData{ .style = eu::render::ViewportStyle::extended,
227 .requested_width = static_cast<float>(window_width), .requested_height = static_cast<float>(window_height) };
228
229 cmd.clear(eu::colors::blue_sky, screen);
230
231 auto layer = eu::render::with_layer2(cmd, screen);
232 eu::render::Quad{ .tint = eu::colors::green_bluish }.draw(layer.batch, layer.viewport_aabb_in_worldspace.get_bottom(50));
233 }
234
235 ImGui::Render();
236 ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
237 SDL_GL_SwapWindow(window);
238 }
239
240 ImGui_ImplOpenGL3_Shutdown();
241 ImGui_ImplSDL2_Shutdown();
242 ImGui::DestroyContext();
243
244 LOG_INFO("Shutting down");
245 SDL_GL_DeleteContext(glContext);
246 SDL_DestroyWindow(window);
247 SDL_Quit();
248
249 return 0;
250 }
251