apps/runner/src/eu/runner/entity.h
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | #pragma once | ||
| 2 | #include <algorithm> | ||
| 3 | #include <set> | ||
| 4 | |||
| 5 | namespace eu::runner | ||
| 6 | { | ||
| 7 | struct Entity; | ||
| 8 | struct Component; | ||
| 9 | struct SpatialComponent; | ||
| 10 | struct EntitySystem; | ||
| 11 | struct World; | ||
| 12 | |||
| 13 | enum class UpdateStage | ||
| 14 | { | ||
| 15 | start_frame, | ||
| 16 | before_physics, | ||
| 17 | physics, | ||
| 18 | after_physics, | ||
| 19 | end_frame | ||
| 20 | }; | ||
| 21 | constexpr unsigned int update_stage_count = static_cast<unsigned int>(UpdateStage::end_frame) + 1; | ||
| 22 | |||
| 23 | struct UpdateStageAndPrio | ||
| 24 | { | ||
| 25 | UpdateStage stage; | ||
| 26 | int prio; | ||
| 27 | }; | ||
| 28 | |||
| 29 | template<typename TSystem> | ||
| 30 | struct SystemWithPrio | ||
| 31 | { | ||
| 32 | TSystem* system; | ||
| 33 | int prio; | ||
| 34 | }; | ||
| 35 | |||
| 36 | ✗ | constexpr std::size_t cast(UpdateStage s) | |
| 37 | { | ||
| 38 | ✗ | return static_cast<std::size_t>(s); | |
| 39 | } | ||
| 40 | |||
| 41 | template<typename TSystem> | ||
| 42 | struct UpdateHandler | ||
| 43 | { | ||
| 44 | std::array<std::vector<SystemWithPrio<TSystem>>, update_stage_count> stages; | ||
| 45 | |||
| 46 | ✗ | void add(TSystem* system) | |
| 47 | { | ||
| 48 | ✗ | const UpdateStageAndPrio s = system->get_stage(); | |
| 49 | |||
| 50 | ✗ | auto& systems = stages[cast(s.stage)]; | |
| 51 | |||
| 52 | ✗ | systems.emplace_back(system, s.prio); | |
| 53 | ✗ | std::sort(systems.begin(), systems.end(), [](const auto& lhs, const auto& rhs) | |
| 54 | { | ||
| 55 | ✗ | return lhs.prio < rhs.prio; | |
| 56 | }); | ||
| 57 | ✗ | } | |
| 58 | |||
| 59 | ✗ | void update(UpdateStage stage, float dt) | |
| 60 | { | ||
| 61 | ✗ | auto& systems = stages[cast(stage)]; | |
| 62 | ✗ | for (auto& sys : systems) | |
| 63 | { | ||
| 64 | ✗ | sys.system->update(dt); | |
| 65 | } | ||
| 66 | ✗ | } | |
| 67 | }; | ||
| 68 | |||
| 69 | struct Entity | ||
| 70 | { | ||
| 71 | Entity(const std::string& n, std::set<Hsh>&& t); | ||
| 72 | ✗ | ~Entity() = default; | |
| 73 | |||
| 74 | Entity(const Entity&) = delete; | ||
| 75 | Entity(Entity&&) = delete; | ||
| 76 | void operator=(const Entity&) = delete; | ||
| 77 | void operator=(Entity&&) = delete; | ||
| 78 | |||
| 79 | const std::string name; | ||
| 80 | |||
| 81 | // todo(Gustav): split HshSt into 2, one with a primary hash and one without | ||
| 82 | World* world = nullptr; | ||
| 83 | std::vector<std::unique_ptr<Component>> components; | ||
| 84 | std::vector<std::unique_ptr<EntitySystem>> systems; | ||
| 85 | UpdateHandler<EntitySystem> updates; | ||
| 86 | |||
| 87 | void add_component(std::unique_ptr<Component> c); | ||
| 88 | void add_system(std::unique_ptr<EntitySystem> system); | ||
| 89 | [[nodiscard]] bool has_tag(const Hsh& h) const; | ||
| 90 | |||
| 91 | [[nodiscard]] SpatialComponent* get_root() const; | ||
| 92 | void set_root(SpatialComponent* c); | ||
| 93 | |||
| 94 | void imgui(); | ||
| 95 | |||
| 96 | private: | ||
| 97 | SpatialComponent* root = nullptr; | ||
| 98 | std::set<Hsh> tags; | ||
| 99 | }; | ||
| 100 | |||
| 101 | struct Component | ||
| 102 | { | ||
| 103 | ✗ | Component() = default; | |
| 104 | ✗ | virtual ~Component() = default; | |
| 105 | |||
| 106 | Component(const Component& rhs) = delete; | ||
| 107 | Component(Component&&) = delete; | ||
| 108 | void operator=(const Component& rhs) = delete; | ||
| 109 | void operator=(Component&&) = delete; | ||
| 110 | |||
| 111 | static const HshSt& type(); | ||
| 112 | virtual const HshSt& get_type(); | ||
| 113 | |||
| 114 | virtual const char* display() = 0; | ||
| 115 | virtual void imgui() = 0; | ||
| 116 | }; | ||
| 117 | #define EU_DEC_COMPONENT_TYPE() static const HshSt& type(); const HshSt& get_type() override | ||
| 118 | #define EU_IMP_COMPONENT_TYPE(COMP, PAREN) \ | ||
| 119 | const eu::HshSt& COMP::type() { const static auto s = PAREN::type().combine(Hsh{#COMP}); return s; }\ | ||
| 120 | const eu::HshSt& COMP::get_type() { return type(); } | ||
| 121 | |||
| 122 | template<typename T> | ||
| 123 | concept ComponentLike = std::is_base_of_v<Component, T> && requires | ||
| 124 | { | ||
| 125 | { T::type() } -> std::same_as<const HshSt&>; | ||
| 126 | }; | ||
| 127 | |||
| 128 | ✗ | template<ComponentLike TComp> TComp* component_cast(Component* c) | |
| 129 | { | ||
| 130 | ✗ | if (c && c->get_type().is(TComp::type())) | |
| 131 | { | ||
| 132 | ✗ | return static_cast<TComp*>(c); | |
| 133 | } | ||
| 134 | else | ||
| 135 | { | ||
| 136 | ✗ | return nullptr; | |
| 137 | } | ||
| 138 | } | ||
| 139 | |||
| 140 | struct SpatialComponent : Component | ||
| 141 | { | ||
| 142 | void set_transform(const m4& t); | ||
| 143 | [[nodiscard]] const m4& get_transform() const; | ||
| 144 | |||
| 145 | EU_DEC_COMPONENT_TYPE(); | ||
| 146 | |||
| 147 | void imgui() override; | ||
| 148 | private: | ||
| 149 | m4 transform = m4_identity; | ||
| 150 | // todo(gustav): add hierarchy | ||
| 151 | }; | ||
| 152 | |||
| 153 | // essentially a named update | ||
| 154 | struct EntitySystem | ||
| 155 | { | ||
| 156 | ✗ | EntitySystem() = default; | |
| 157 | ✗ | virtual ~EntitySystem() = default; | |
| 158 | |||
| 159 | EntitySystem(const EntitySystem& rhs) = delete; | ||
| 160 | EntitySystem(EntitySystem&&) = delete; | ||
| 161 | void operator=(const EntitySystem& rhs) = delete; | ||
| 162 | void operator=(EntitySystem&&) = delete; | ||
| 163 | |||
| 164 | virtual UpdateStageAndPrio get_stage() = 0; | ||
| 165 | |||
| 166 | virtual void add_component(Component* component) = 0; | ||
| 167 | virtual void on_root_changed(SpatialComponent* root) = 0; | ||
| 168 | |||
| 169 | virtual void update(float dt) = 0; | ||
| 170 | |||
| 171 | virtual const char* display() = 0; | ||
| 172 | virtual void imgui() = 0; | ||
| 173 | }; | ||
| 174 | |||
| 175 | struct WorldSystem | ||
| 176 | { | ||
| 177 | ✗ | WorldSystem() = default; | |
| 178 | ✗ | virtual ~WorldSystem() = default; | |
| 179 | |||
| 180 | WorldSystem(const WorldSystem& rhs) = delete; | ||
| 181 | WorldSystem(WorldSystem&&) = delete; | ||
| 182 | void operator=(const WorldSystem& rhs) = delete; | ||
| 183 | void operator=(WorldSystem&&) = delete; | ||
| 184 | |||
| 185 | virtual UpdateStageAndPrio get_stage() = 0; | ||
| 186 | |||
| 187 | virtual void add_component(Entity* entity, Component* component) = 0; | ||
| 188 | virtual void on_root_changed(Entity* entity, SpatialComponent* component) = 0; | ||
| 189 | |||
| 190 | virtual const char* display() = 0; | ||
| 191 | virtual void update(float dt) = 0; | ||
| 192 | virtual void imgui() = 0; | ||
| 193 | }; | ||
| 194 | |||
| 195 | struct World | ||
| 196 | { | ||
| 197 | std::vector<std::unique_ptr<Entity>> entities; | ||
| 198 | std::vector<std::unique_ptr<WorldSystem>> systems; | ||
| 199 | UpdateHandler<WorldSystem> updates; | ||
| 200 | |||
| 201 | Entity* add_entity(const std::string& name, std::set<Hsh>&& tags); | ||
| 202 | |||
| 203 | void add_system(std::unique_ptr<WorldSystem> sys); | ||
| 204 | void on_add_component(Entity* entity, Component* component); | ||
| 205 | void on_root_changed(Entity* entity, SpatialComponent* component); | ||
| 206 | |||
| 207 | void update(UpdateStage stage, float dt); | ||
| 208 | void gui(); | ||
| 209 | }; | ||
| 210 | |||
| 211 | } | ||
| 212 | |||
| 213 | |||
| 214 | /** | ||
| 215 | * @} | ||
| 216 | */ | ||
| 217 |