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#pragma once |
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#include <iostream> |
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#include "base/vec3.h" |
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#include "base/angle.h" |
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namespace eu |
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{ |
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/** \addtogroup math |
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* @{ |
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*/ |
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struct Q; |
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/// Axis + Angle |
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struct AA |
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{ |
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/// a unit-vector |
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n3 axis; |
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/// rotation according to right-hand rule |
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An angle; |
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AA(const n3 &ax, const An &ang); |
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[[nodiscard]] static std::optional<AA> from(const Q& q); |
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}; |
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/// yaw + pitch + roll |
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struct Ypr |
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{ |
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An yaw = no_rotation; |
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An pitch = no_rotation; |
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An roll = no_rotation; |
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}; |
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[[nodiscard]] AA |
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rha(const n3& axis, const An& angle); |
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std::string string_from(const AA &aa); |
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std::string string_from(const Ypr& ypr); |
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/** @}*/ |
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ADD_CATCH_FORMATTER_DEF(AA) |
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ADD_CATCH_FORMATTER_DEF(Ypr) |
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} |
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ADD_DEFAULT_FORMATTER(eu::AA, std::string, eu::string_from); |
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ADD_DEFAULT_FORMATTER(eu::Ypr, std::string, eu::string_from); |
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