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#include "base/angle.h" |
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#include "assert/assert.h" |
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#include "base/numeric.h" |
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#include "base/range.h" |
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#include <cmath> |
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namespace eu |
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{ |
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void |
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An::wrap() |
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{ |
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radians = ::eu::wrap(make_range(pi * 2.0f), radians); |
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} |
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void |
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An::operator+=(const An& rhs) |
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{ |
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radians += rhs.radians; |
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} |
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void |
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An::operator-=(const An& rhs) |
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{ |
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radians -= rhs.radians; |
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} |
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void |
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An::operator*=(float rhs) |
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{ |
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radians *= rhs; |
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} |
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void |
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An::operator/=(float rhs) |
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{ |
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radians /= rhs; |
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} |
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An |
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An::operator-() const |
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{ |
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return An::from_radians(-radians); |
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} |
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float |
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sin(const An& ang) |
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{ |
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return std::sin(ang.as_radians()); |
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} |
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float |
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cos(const An& ang) |
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{ |
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return std::cos(ang.as_radians()); |
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} |
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float |
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tan(const An& ang) |
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{ |
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return std::tan(ang.as_radians()); |
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} |
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An |
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asin(float v) |
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{ |
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ASSERT(v <= 1 && "v must be smaller than 1"); |
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ASSERT(v >= -1 && "v must be greater than -1"); |
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return An::from_radians(std::asin(v)); |
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} |
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An |
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acos(float v) |
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{ |
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ASSERT(v <= 1 && "v must be smaller than 1"); |
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ASSERT(v >= -1 && "v must be greater than -1"); |
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return An::from_radians(std::acos(v)); |
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} |
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An |
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atan(float v) |
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{ |
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return An::from_radians(std::atan(v)); |
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} |
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An |
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atan2(float y, float x) |
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{ |
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return An::from_radians(std::atan2(y, x)); |
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} |
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An |
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An::get_wrapped() const |
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{ |
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An temp = *this; |
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temp.wrap(); |
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return temp; |
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} |
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An |
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operator+(const An& lhs, const An& rhs) |
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{ |
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An temp(lhs); |
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temp += rhs; |
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return temp; |
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} |
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An |
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operator-(const An& lhs, const An& rhs) |
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{ |
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An temp(lhs); |
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temp -= rhs; |
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return temp; |
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} |
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An |
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operator/(const An& lhs, float rhs) |
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{ |
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An temp(lhs); |
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temp /= rhs; |
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return temp; |
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} |
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An operator*(const An& lhs, float rhs) |
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{ |
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An temp(lhs); |
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temp *= rhs; |
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return temp; |
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} |
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An operator*(float rhs, const An& lhs) |
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{ |
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return lhs * rhs; |
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} |
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std::string string_from(const An& a) |
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{ return fmt::format("{} deg", a.as_degrees()); } |
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bool |
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operator<(const An& lhs, const An& rhs) |
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{ |
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return lhs.as_radians() < rhs.as_radians(); |
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} |
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bool |
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operator<=(const An& lhs, const An& rhs) |
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{ |
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return lhs.as_radians() <= rhs.as_radians(); |
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} |
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bool |
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operator>(const An& lhs, const An& rhs) |
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{ |
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return lhs.as_radians() > rhs.as_radians(); |
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} |
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bool |
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operator>=(const An& lhs, const An& rhs) |
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{ |
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return lhs.as_radians() >= rhs.as_radians(); |
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} |
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An lerp_angle(const An& from, float v, const An& to) |
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{ |
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// https://gamedev.stackexchange.com/a/72364 |
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const auto dtheta = to - from; |
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const auto new_from = dtheta > half_turn |
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? from + one_turn |
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: dtheta < -half_turn |
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? from - one_turn |
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: from |
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; |
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return from + ( to - new_from ) * v; |
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} |
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ADD_CATCH_FORMATTER_IMPL(An) |
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} |
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